Big Ideas

Why is Greater Than How

A complex world has made us over-emphasize How-based thinking and education. Once the tools are understood, grasping why to do certain things becomes more valuable than how to do them. How is recipes, but learning a craft is more than following instructions.

How is important for new practitioners learning to avoid common mistakes. Why is for those who wish to push, are not risk-averse, and seek to improve. How is coulda, Why is shoulda. How is finishing tasks, Why is fulfilling objectives. How results in more, Why yields better.

Not More, Better

I am more interested in supporting individuals and companies that value quality and realize the difference between more and better. The taste of the food will always trump the serving size.

Better is attainable, superior products and experiences, not ivory towers. An appreciation for better sets you off on a mission to support fine craftsmanship by buying well-crafted, thoughtful goods and services.

Surprise + Clarity = Delight

Design can have a myriad of purposes: to inform, persuade, sell, or delight. To delight means to present something with a different point of view, while retaining clarity. It makes others see the world in new and different ways.

We are taught a set of skills important for our growth and survival: communication, arithmetic, wellness, and many others. But no one teaches us how to perceive the world. Perhaps this is a job for delight: to delight someone is to give a small lesson in how to see the world as something good.

Sincere, Authentic, Honest

Increasingly, our way is to fake it and assume that others are doing the same. We fein interest in work, speak sarcastically, buy things that are new reproductions of old things, and often presume someone is selling us something. Skepticism as a default state is a hell of a thing. We’re a hungry culture starved for sincerity, authenticity, and honesty.

What does fixing it look like? It doesn’t look cool. In fact, it probably involves being so passionately enthusiastic about something that it is the exact opposite of cool. By caring intensely, we can connect to one another in more meaningful ways.

No Silver Bullets, No Secrets

Long ago, some one figured out that people love shortcuts. They also figured out that if you have a secret, you can sell it. Then came the business of inventing secrets that could be used as shortcuts to help someone get to a desired point without much effort.

Most anything worth doing is difficult. And any one that tells you there’s a cheap or easy way to get what you want is probably trying to sell you something. You can’t download experience—you can only live it. So, stop waiting and go out and try something. You’ll feel empowered.

Quality + Sincerity = Enthusiasm

Enthusiasm becomes the currency of an ecosystem where things are free (like a lot of the internet). Quality is important because it gives people a legitimate reason to become excited. Sincerity is what creates the line between real enthusiasm and empty hype.

Things are better if creative people produce work that incites excitement in both the creative and the audience. Don’t be shocked if something fails because it lacks fervor and passion. Build those in, if you can. If you can’t, consider starting over.

Everything is Something or Other

I don’t know what the hell is going on. Neither do you, and neither does any one else. We’re all lost and improvising, making things before we know what they do, and breaking stuff before we know what replaces it. We’re all tinkering and speculating, listening to see if our shovels hit something hard while we’re digging. I suppose that’s what world-building is, though, so let’s get used to it. We need to learn to tolerate ambiguity.

We are consistently between two things. Welcome to the borderlands.

Frank Chimero Designing & writing

Hi, I’m Frank Chimero, a designer from New York. Currently, I’m on sabbatical walking NYC, investigating new creative tooling, and researching Brian Eno’s collaborations with machines.

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Portrait of Frank Chimero

The Shape of Design A short book for new designers about the design mindset

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Writing Selected essays
and lectures

An anvil tied to a balloon
Everything Easy is Hard Again Is it twenty years of experience in tech or five years, repeated four times? 2018
A grid of wood cubes
The Web’s Grain Design by thinking inside the box model 2015
Time lapse image of a galloping horse
What Screens Want Design as choreography instead of composition 2013
A rose growing out of a pile of dirt
Only Openings Some problems must be tended instead of solved. 2014
Two torn pieces of paper matched together
Designing in the Borderlands Designer as translator, integrator, and merchant of ideas 2014

Blog 2009–?

About CV and bio

Hi, I’m Frank Chimero, a designer and writer from New York.

Previously, I was Creative Director and Head of Brand at the payments platform Modern Treasury. Before that, I co-founded and led design at Abstract, a design workflow and knowledge base startup that was later aquired by Adobe.

I also spent fifteen years running a solo design studio and consultancy, designing across product and brand for technology and media companies. Clients include Facebook, Microsoft, Nike, The New York Times, The Atlantic, and many early stage startups. I helped design a few things during that time you’ve probably used, from NPR’s online audio player to Wikipedia’s article pages.

In 2012, I wrote, designed, illustrated, and published The Shape of Design, a little book for new designers about the design mindset and making things for other people. Since the book’s launch, it has become a staple text in design education and found an enthusiastic audience beyond the design community.

I have a big love for museums, beat-up pocket-edition paperbacks, ambient music, antique JRPGs, and Phil Collins. (Nobody’s perfect.)

Experience

  • Sabbatical
  • Creative Director and Head of Brand Modern Treasury
  • Creative Director Fictive Kin
  • Self-employed Studio Frank
  • Co-Founder and Head of Design Abstract (acq. Adobe)
  • Self-employed Studio Frank

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Awards

  • ADC Young Guns 8 Art Directors Club
  • New Visual Artist Print Magazine

Speaking

  • AIGA National Conference
    US
  • AIGA Regional Events
    US
  • An Interesting Day
    NO
  • Awwwards Conference
    DE
  • Build Conference
    UK
  • Creative Works
    US
  • Cusp Conference
    US
  • dConstruct
    UK
  • Design Speaks
    US
  • Design Thinkers
    CA
  • Do Lectures
    UK
  • Etsy
    US
  • Harvard University
    US
  • How Design Live
    US
  • Interlink Conference
    CA
  • Kerning Conference
    IT
  • Mailchimp
    US
  • Mirror Conference
    PT
  • New Adventures
    UK
  • Portable Series
    AU
  • School of Visual Arts
    US
  • Shopify
    CA
  • South by Southwest
    US
  • Substans
    NO
  • Webstock
    NZ
  • XOXO Festival
    US